The bottom screen also gives you access to a Reset Shot command and the Pocket Caddy screen. 125 per cent and you ought to go shopping instead. 75 per cent and you may have to hold back. The cursor also has a little box next to it noting the elevation and how much of your chosen club's swing it would take to reach the cursor in one go. Moving the cursor sees the top screen zoom in on it and follow it around, which allows for more precision and a better idea of where the ball is going. You can also use the bottom screen to position the shot cursor, which shows where you're aiming. Some of it's probably extraneous or unhelpfully placed (wind speed perhaps ought to be on top so you can actually see it when you've switched the bottom screen over to the shot meter, instead of just allowing it to become obscured), but you instinctively know where to look after a while. Hole 1, Par 4), wind speed and direction, club selection and potential yardage. On the bottom, there's more course info (e.g. Clockwise from top left: on the top screen we have name and score, dollar total for the round, hole info (yardage, shot number) and your shot's positioning (along with the percentage of the shot possible from that lie, e.g. Vital information is distributed evenly across both screens. The simpler 2D view, meanwhile, is just about right its simple lines and choice of colours clearly showing you what and where everything is. Character models, objects and course shape are understandably less detailed than we've come to expect, and the animations could do with a bit of a work to clear up the odd frame-skip, but on the whole it's a handsome enough rendition. Graphically, Tiger's top screen 3D output is somewhere around PSone level with a surprising amount of course-side detail. You can also boost your shot's power by rubbing up and down on a Boost strip, and then in flight you can add spin by making rapid directional strokes on a ball icon - all the while your ball's trajectory is charted by a 3D view of the game on the top screen and an 2D overhead view on the bottom. Your choice of starting point for the downward stroke and your ability to draw within the lines of the meter determine pace, while your upward stroke's divergence from the centre governs the degree of pull or slice. The idea is that you draw your stylus down the right side curving in to the middle and then draw it back up the left-hand side in one movement. EA clearly wanted a replacement closer to that than anything else, and the solution is a U-shaped swing meter that relies on using the stylus to draw the stroke, emulating all the functions of its analogue cousin as best it can. The analogue control allowed for greater precision than tap-tap-tap ever seemed to and remains very popular. For the DS version of Tiger Woods, EA has had to design a new control mechanic to make up for the loss of the analogue stick that's become so pivotal - ha! - to our enjoyment of the proper versions. And when it isn't incredibly straightforward, the frustration is more down to the design than your own skills.īut let's deal with how it works first. But the worry is that it's so simple after a while that it might well send you to sleep anyway. The DS version can be commended for making an effort, scattering the statistical info over both screens to avoid clutter bravely adapting the analogue control system to work with a stylus rather than opting for the two or three-tap system used by the likes of Everybody's Golf on PSP and Mario Golf and using the DS's Sleep function to restart interrupted round at the most recent hole you were playing. I've spent many hours happily toiling my way through Pebble Beach, Kapalua, TPC at Sawgrass and other golfing haunts familiar to fans of the series. Tiger Woods is a game I'd love to recommend. But is that demonstrative of a game that isn't doing enough, or is it simply what's possible?Įither way, I know how much I like playing it - and that's quite a lot, but not quite enough. It's a bit harder to control it looks a bit ropier because the DS, unsurprisingly, can't out-muscle an Xbox whilst projecting frivolities onto the second screen and it's home to far less content than we've come to expect. Tiger Woods PGA Tour on the DS is certainly easy to compare to previous versions on PS2, Xbox et al. Half the time with a new console we're struggling to work out what the sport is, let alone where the goal posts have scampered off to - the only basis for comparison being games on other consoles. There are lots of reasons for this, but one of the main problems is moving goal posts and working out what it's actually reasonable to expect. Reviewing launch titles on a new console is a difficult process.
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